What Doom's 1993 Engine Taught Us About 3D Art Constraints
A look at how id Software's pseudo-3D approach in Doom shaped the visual language that freelance game artists still reference today.
Read articleA record of talks, panels, and lectures on game art, animation pipelines, and the craft behind real-time 3D.
Each entry documents a specific event, session, or lecture — what was covered and who was in the room.
A look at how id Software's pseudo-3D approach in Doom shaped the visual language that freelance game artists still reference today.
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Breaking down how Square combined prerendered 3D environments with real-time character models in 1997, and why this hybrid method matters for freelance artists pitching retro projects.
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Valve's 2004 Flex system introduced per-muscle facial animation to mainstream game development — and it quietly raised the bar for every character artist working on contracts after it.
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Team Ico's approach to animating massive creatures with believable weight offers concrete lessons for freelance animators working on boss characters or creature rigs today.
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When Gears of War shipped with high-fidelity normal maps baked from sculpts, it set a new baseline for environment and prop artists working on contracts.
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Thatgamecompany used procedural cloth simulation for the protagonist's scarf rather than hand-keyed animation. The approach offers a practical model for freelancers working with small studios on tight budgets.
Read articleKey moments in Raskelod's speaking history across game art and education events.
The full programme spans modelling, rigging, texturing, and real-time rendering — structured so each session builds on the last.
No assumed knowledge beyond basic 3D software familiarity. Each topic is grounded in production scenarios, not abstract theory.
View the programme
Each engagement has a defined scope — one problem, one workflow, one set of tools. Broad surveys of "all things 3D" tend to leave everyone with nothing specific.
Sessions are recorded and referenced in the articles above. If a topic came up in a lecture, it ends up documented here — with the context that makes it useful rather than just quotable.
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